Rio Ranger (
rearranger) wrote in
desum2022-02-16 09:45 am
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murder mechanics
Hey all!
There's been some discussion about the consequences for murder, etc. Right now, a character suffers the pain of the victim, loses their powers, and then post-counselor visit loses one memory. But since it came up, I though it was worth revisiting since I still realize this doesn't feel like much of a consolation and unfortunately we can't have a 10 body pile up in which we all just keep killing each other (probably.)
I've also had it suggested by a couple people that they'd like a scapegoat mechanic - i.e. if a person is "caught" that didn't commit the crime, they can be subjected to murder consequences. This would be opt in and players would have no obligation.
Finally, I'm also looking at incentive to actually solve the murders since right now it's just for the deed well done. I've seen merit points and small items suggested as rewards, but I'd love to hear thoughts on this one since I've been struggling with it a bit.
So, I was hoping I could get some thoughts, ideas, etc, on how people feel about it and what they might like to see! I've got my own idea that I'll drop in the comments.
There's been some discussion about the consequences for murder, etc. Right now, a character suffers the pain of the victim, loses their powers, and then post-counselor visit loses one memory. But since it came up, I though it was worth revisiting since I still realize this doesn't feel like much of a consolation and unfortunately we can't have a 10 body pile up in which we all just keep killing each other (probably.)
I've also had it suggested by a couple people that they'd like a scapegoat mechanic - i.e. if a person is "caught" that didn't commit the crime, they can be subjected to murder consequences. This would be opt in and players would have no obligation.
Finally, I'm also looking at incentive to actually solve the murders since right now it's just for the deed well done. I've seen merit points and small items suggested as rewards, but I'd love to hear thoughts on this one since I've been struggling with it a bit.
So, I was hoping I could get some thoughts, ideas, etc, on how people feel about it and what they might like to see! I've got my own idea that I'll drop in the comments.
no subject
Scapegoat mechanic def sounds fun! I think punishment might need be considered for it too though. Like maybe in addition for opt-in, maybe a choice for light punishments would be good too. Or at least a opt-out choice for one of them or something.
Reward wise, merit-points and small prizes would be great! I think reduced prices on bonus AC would also be great too! Doesn't have to be a ton, but I think that's good incentive and you can be selective on what would be reduced.
Anyway all just ideas; none need to be taken but they can be changed too as you best see fit! If you wanna run anything by me I'm all ears!
no subject
Making it something more external and less of an ic choice could work... something like even if you didn't do it the accumulated karma of suspicion sort of 'sticks' to you until it's cleared, and if it goes on too long/gets strong enough it can start causing effects? Or something meted out by the school itself... Not sure.
EDIT: Also seconding reduced prices on Bonus AC... I'm crying bc I do think plot clues could stand to be a little cheaper, or have an option for a mini-version for things like 'tell me more about the cats' and 'i want to befriend the pool monster'.