rearranger: (pic♯15102464)
Rio Ranger ([personal profile] rearranger) wrote in [community profile] desum2022-02-16 09:45 am

murder mechanics

Hey all!

There's been some discussion about the consequences for murder, etc. Right now, a character suffers the pain of the victim, loses their powers, and then post-counselor visit loses one memory. But since it came up, I though it was worth revisiting since I still realize this doesn't feel like much of a consolation and unfortunately we can't have a 10 body pile up in which we all just keep killing each other (probably.)

I've also had it suggested by a couple people that they'd like a scapegoat mechanic - i.e. if a person is "caught" that didn't commit the crime, they can be subjected to murder consequences. This would be opt in and players would have no obligation.

Finally, I'm also looking at incentive to actually solve the murders since right now it's just for the deed well done. I've seen merit points and small items suggested as rewards, but I'd love to hear thoughts on this one since I've been struggling with it a bit.

So, I was hoping I could get some thoughts, ideas, etc, on how people feel about it and what they might like to see! I've got my own idea that I'll drop in the comments.
gatetohell: (Playful)

[personal profile] gatetohell 2022-02-16 07:32 pm (UTC)(link)
Perhaps for harsher punishment, something like detention or in school suspension could be implemented? It def would not have to follow the regular versions of those things. They could be way harsher since this is a hell school lmao. Whether that means going through a personalized trial, solitary confinement, or maybe something else, that might be something to balance out the act more!

Scapegoat mechanic def sounds fun! I think punishment might need be considered for it too though. Like maybe in addition for opt-in, maybe a choice for light punishments would be good too. Or at least a opt-out choice for one of them or something.

Reward wise, merit-points and small prizes would be great! I think reduced prices on bonus AC would also be great too! Doesn't have to be a ton, but I think that's good incentive and you can be selective on what would be reduced.

Anyway all just ideas; none need to be taken but they can be changed too as you best see fit! If you wanna run anything by me I'm all ears!
notsosou: A teal-haired man grinning at the viewer. (Default)

[personal profile] notsosou 2022-02-17 03:35 am (UTC)(link)
One thing I'm worried about with scapegoat mechanics is it may make characters reluctant to point fingers (even if everyone's fine with it ooc) which is already a little bit of a problem in meetings, because suddenly getting it wrong has consequences. This is not in and of itself bad but means that the consequence for just... not trying to catch anyone at all and letting the murder stand needs to be higher to push back against that inertia, which is why death games so often have 'everyone will die if you don't pick someone'.

Making it something more external and less of an ic choice could work... something like even if you didn't do it the accumulated karma of suspicion sort of 'sticks' to you until it's cleared, and if it goes on too long/gets strong enough it can start causing effects? Or something meted out by the school itself... Not sure.

EDIT: Also seconding reduced prices on Bonus AC... I'm crying bc I do think plot clues could stand to be a little cheaper, or have an option for a mini-version for things like 'tell me more about the cats' and 'i want to befriend the pool monster'.
Edited (another thought) 2022-02-17 03:37 (UTC)